local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = {}
L0_1.MainID = 411
L0_1.ActorAlias = "411"
L0_1.ItemFileID = 100101
L0_1.ItemJourneyNotesID = 100102
L0_1.ItemMusic1stHalfID = 100103
L0_1.ItemMusic2ndHalfID = 100104
L0_1.ItemLetterID = 100105
L0_1.ItemBookFallNightID = 100106
L1_1 = {}
L1_1.q41100 = 41100
L1_1.q41101 = 41101
L1_1.q41102 = 41102
L1_1.q41103 = 41103
L1_1.q41104 = 41104
L1_1.q41105 = 41105
L1_1.q41106 = 41106
L1_1.q41107 = 41107
L1_1.q41108 = 41108
L1_1.q41109 = 41109
L1_1.q41110 = 41110
L1_1.q41111 = 41111
L1_1.q41112 = 41112
L1_1.q41113 = 41113
L1_1.q41114 = 41114
L1_1.q41115 = 41115
L1_1.q41116 = 41116
L1_1.q41117 = 41117
L1_1.q41118 = 41118
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Qin = "Qin"
L1_1.QinScript = "Actor/Quest/Q411/Qin"
L1_1.QinID = 1006
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q411QinBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q411QinBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.QinData = L1_1
L1_1 = {}
L1_1.Lisa = "Lisa"
L1_1.LisaScript = "Actor/Quest/Q411/Lisa"
L1_1.LisaID = 1007
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q411LisaBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q411LisaBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.LisaData = L1_1
L1_1 = {}
L1_1.Paimon = "Paimon"
L1_1.PaimonScript = "Actor/Quest/Q352/Paimon"
L1_1.PaimonID = 1005
L0_1.PaimonData = L1_1
L1_1 = {}
L1_1.Merchant = "Merchant"
L1_1.MerchantScript = "Actor/Quest/Q411/Merchant"
L1_1.MerchantID = 1107
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q411Merchant"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q411Merchant"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.MerchantData = L1_1
L1_1 = {}
L1_1.x = 48.748
L1_1.y = 0.0
L1_1.z = -469.432
L0_1.SpeedFieldDir = L1_1
L1_1 = {}
L2_1 = {}
L2_1.x = 1600.12
L2_1.y = 330
L2_1.z = -6262.65
L3_1 = {}
L3_1.x = 1602.83
L3_1.y = 324
L3_1.z = -6288.73
L4_1 = {}
L4_1.x = 1605.54
L4_1.y = 318
L4_1.z = -6314.81
L5_1 = {}
L5_1.x = 1608.24
L5_1.y = 312
L5_1.z = -6340.89
L6_1 = {}
L6_1.x = 1610.95
L6_1.y = 306
L6_1.z = -6366.97
L7_1 = {}
L7_1.x = 1613.66
L7_1.y = 300
L7_1.z = -6393.05
L8_1 = {}
L8_1.x = 1616.37
L8_1.y = 294
L8_1.z = -6419.13
L9_1 = {}
L9_1.x = 1619.08
L9_1.y = 288
L9_1.z = -6445.21
L10_1 = {}
L10_1.x = 1621.79
L10_1.y = 282
L10_1.z = -6471.29
L11_1 = {}
L11_1.x = 1624.49
L11_1.y = 276
L11_1.z = -6497.36
L12_1 = {}
L12_1.x = 1627.2
L12_1.y = 270
L12_1.z = -6523.44
L13_1 = {}
L13_1.x = 1629.91
L13_1.y = 264
L13_1.z = -6549.52
L14_1 = {}
L14_1.x = 1632.62
L14_1.y = 258
L14_1.z = -6575.6
L15_1 = {}
L15_1.x = 1635.33
L15_1.y = 252
L15_1.z = -6601.68
L16_1 = {}
L16_1.x = 1638.04
L16_1.y = 246
L16_1.z = -6627.76
L17_1 = {}
L17_1.x = 1640.74
L17_1.y = 240
L17_1.z = -6653.84
L18_1 = {}
L18_1.x = 1643.45
L18_1.y = 234
L18_1.z = -6679.92
L19_1 = {}
L19_1.x = 1646.16
L19_1.y = 228
L19_1.z = -6706
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
L0_1.SpeedFieldPos = L1_1
L1_1 = {}
L2_1 = CutsceneType
L2_1 = L2_1.TIME_LINE_PREFAB
L1_1.type = L2_1
L1_1.roleSheetPath = ""
L1_1.resPath = "ART/Cutscene/Cs_QinSQ_LookAtIsland"
L2_1 = CutsceneInitPosType
L2_1 = L2_1.FREE
L1_1.startPosType = L2_1
L2_1 = {}
L3_1 = 0
L4_1 = 0
L5_1 = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.startOffset = L2_1
L0_1.LookTimeCfg = L1_1
L1_1 = {}
L2_1 = CutsceneType
L2_1 = L2_1.TIME_LINE_PREFAB
L1_1.type = L2_1
L1_1.roleSheetPath = ""
L1_1.resPath = "ART/Cutscene/Cs_QinSQ_CutScene2_Convert"
L2_1 = CutsceneInitPosType
L2_1 = L2_1.FREE
L1_1.startPosType = L2_1
L2_1 = {}
L3_1 = 0
L4_1 = 0
L5_1 = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.startOffset = L2_1
L0_1.QinSingTimeCfg = L1_1
L1_1 = {}
L2_1 = CutsceneType
L2_1 = L2_1.TIME_LINE_PREFAB
L1_1.type = L2_1
L1_1.roleSheetPath = ""
L1_1.resPath = "ART/Cutscene/Cs_QinSQ_Cutscene3_Convert"
L2_1 = CutsceneInitPosType
L2_1 = L2_1.FREE
L1_1.startPosType = L2_1
L2_1 = {}
L3_1 = 0
L4_1 = 0
L5_1 = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.startOffset = L2_1
L0_1.SunRiseTimeCfg = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4111801
L2_1.audioEvtName = ""
L2_1.duration = 4
L3_1 = {}
L3_1.dialogID = 4111802
L3_1.audioEvtName = ""
L3_1.duration = 4
L4_1 = {}
L4_1.dialogID = 4111803
L4_1.audioEvtName = ""
L4_1.duration = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L0_1.NarratorFlow1 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4111001
L2_1.audioEvtName = ""
L2_1.duration = 4
L3_1 = {}
L3_1.dialogID = 4111002
L3_1.audioEvtName = ""
L3_1.duration = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.NarratorFlow2 = L1_1
return L0_1
